← Engineering Graphics & Drawing

Perspective Drawing, Colouring & Shading

Perspective projection and its characteristics; terminology — station point, picture plane, ground plane, ground line, horizon line, eye level, centre of vision, axis of vision, vanishing points, cone of vision; types — one-point (parallel), two-point (angular) and three-point (oblique) perspective; methods — visual ray method and vanishing point method; effect of position of station point and picture plane; perspective of simple solids and buildings; comparison with orthographic and isometric views; rendering — colour theory, media (pencil, ink, watercolour, poster colours), shading techniques (hatching, cross-hatching, stippling), sciagraphy (shadows), textures and entourage — with worked examples.

📑 Contents (9 sections)

Last reviewed 16 Sept 2026 · 8 min read

Perspective projection

A perspective represents an object as it appears to the eye from a particular point. Projectors (visual rays) from all points of the object converge at the observer's eye (station point) and pierce a transparent picture plane; the pierce points form the perspective.

Characteristics

  • Objects farther from the observer appear smaller.
  • Parallel lines (not parallel to the picture plane) appear to converge towards a vanishing point.
  • Lines parallel to the picture plane remain parallel (and vertical lines remain vertical in one- and two-point perspectives).
  • Objects touching the picture plane appear in true size; objects behind it appear smaller, in front larger.
  • Gives a realistic view but not true measurements — used for architectural presentation, advertising and client communication.

Terminology

Term Meaning
Station point (SP) Position of the observer's eye
Picture plane (PP) Transparent vertical plane between observer and object on which the perspective is drawn
Ground plane (GP) Horizontal plane on which the object and observer stand
Ground line (GL) Line of intersection of PP and GP
Horizon plane / horizon line (HL) Horizontal plane at eye level; its intersection with PP is the horizon line
Eye level Height of SP above GP — distance between GL and HL
Centre of vision (CV) Point where the axis of vision (perpendicular from SP to PP) meets PP — on HL
Axis of vision Line from SP perpendicular to PP
Vanishing point (VP) Point on the horizon line where parallel horizontal lines appear to meet
Cone of vision Cone of rays within which objects appear undistorted — commonly kept within about 30° (up to about 60°) included angle

Types of perspective

Type Position of object relative to PP Vanishing points Use
One-point (parallel) perspective One face parallel to PP One (at CV) Interiors, corridors, streets, railway lines
Two-point (angular) perspective Vertical edges parallel to PP; faces inclined to PP Two on the horizon line Exterior views of buildings (most common)
Three-point (oblique) perspective No edges parallel to PP (PP inclined) Three (two on HL, one above or below) Tall buildings viewed from ground (worm's-eye) or from above (bird's-eye)

Views by eye level

  • Bird's-eye view — horizon line above the object (eye level high) — shows roof and layout.
  • Normal (human) eye view — eye level about 1.5–1.7 m above ground.
  • Worm's-eye view — horizon line at or below ground level — object appears towering.

Methods of drawing perspective

Visual ray method

  1. Draw the top view (plan) of the object with the PP (as a line) and SP located.
  2. Draw the front/side view with GL and HL positions.
  3. Draw visual rays from SP to each corner in the top view; mark where they pierce PP.
  4. Project these points down to the perspective area.
  5. Heights: from points where rays cross PP, combine with visual rays in elevation (from SP elevation to corners) where they cut PP, or use true height lines at points touching PP.
  6. Join corresponding points.

Vanishing point method

  1. In the top view, draw lines from SP parallel to the principal horizontal edges of the object until they meet PP — these locate the vanishing points, which are projected onto the horizon line.
  2. Find a line of true height — a vertical edge lying in the PP (or extended to meet it), where heights are measured true.
  3. Draw lines from the ends of the true height line to the vanishing points; locate other corners by projecting pierce points (from visual rays) down.
  4. Complete the object.

This method is faster for buildings with many parallel edges.

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